Trip the Ark Fantastic’ is a story-driven roleplaying adventure set in the Animal Kingdom on the verge of both industrial and social revolution. The story follows Charles, a hedgehog scholar on a mission by the lion king to save the monarchy, but his decisions could end up helping reformists or even to bring about anarchy.

The story revolves around an ancient myth that forms the basis of the Animal Kingdom’s caste system – the myth of the Ark Fantastic. As the myth goes, the ark was built by lions millennia ago to save all animals from a great flood. The king’s gambit is that, amidst whispers of reform and revolution, a reputable scholar such as Charles proving the existence of the mythical ark might sway animals toward a royalist stance, and thus uphold the monarchy.


Meet the Characters

~ Charles ~

Charles is one of the Kingdom’s finest scholars and enjoys his time alone while submerging himself in one of his latest experiments. That is until the King calls upon him to go on an expedition to find the mysterious Ark. During this journey he will be torn apart between his firm dedication to unveiling the truth and his sense of duty towards the Throne.

~ Philippe ~

Witty, sarcastic and shrewd, Philippe might not sit well with everyone, but gets the job done. When he’s not busy checking up on his “contacts”, he enjoys a good philosophical discussion with Charles while enjoying some of his favorite tobacco.

~ André ~

Despite coming from a rich family, André decided to join the military. As one of the most loyal members of the Royal Guard, the King tasked him with keeping Charles safe during this potentially perilous mission.

~ King Lav ~

After having deposed of his tyrannical older brother, Lav ruled with much lenience and compassion. However, this benign rule has made the animals more open to new ideas. Belief in the order of things is waning and this scares Lav. His hope is that finding the mythical Ark will firmly put the other animals back in their place.



The player progresses through the game by solving the Kingdom’s various problems and mysteries, but his method of solving them is a scientific one – he publishes compelling arguments in the Animal Kingdom’s scientific papers to prove his theories and disprove those of others. Only arguments with sound logic and solid evidence will have the power to sway public opinion and change the course of history. 

~ Scientific Equipment ~

The evidence itself can be found using scientific equipment (a microscope, or a chemist kit), or just taking a photograph with a camera, as sometimes, a picture is worth a thousand words.

~ Languages ~

Sometimes, the player will need to question other animals for more clues. However, not all animals speak the common tongue, so becoming fluent in the local language goes a long way towards solving the mystery at hand.

~ Research ~

Sifting through the archives of the local library can reveal some important clues as well. Investigating the location of the hidden Parrot Enclave? Maybe check out the logs of the explorer’s guild!

~ Reporting ~

Once the evidence is found, it’s time for the player to let the whole world know – report the findings in the latest entry of the Kingdom’s newspaper.

The evidence provided will sway the public’s opinion about his work and consequently on the way animals think about their world. But remember:

strong claims require strong evidence!

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Meet the Team!

Aleksandar Gavrilovic
Project Manager

CEO of Gamechuck with years of experience in writing, coding and game design with various award winning and critically acclaimed games in his portfolio.

Piet Bronders
Lead Developer

Piet has developed several games and tools for the open source Godot engine and is currently wrapping up his PhD in Electronics and Information Technology.

Jan Juracic
Lead Writer

A Master of Creative Writing from Brunel University London, he has published a book of short stories "Brunelleschi, don't leave me stranded" and wrote the dialogue for the Humble Bundle Original video-game "vApe Escape".

Zlatko Drusko
Concept Artist

A veteran of illustration and comics, known for his work on various children's maps including World Map, Animal Map and many others. He has recently turned his attention to the digital medium after a successful Kickstarter campaign for Werewolf playing cards for which he is the main artist.

Julia Metzger
Additional Art

Experienced illustrator from Germany who has worked on various games for Goodgame Studios and Ulisses Spiele as well as being an artist for the successful Deponia video-game series for Daedalic Entertainment.

Sanja Kolaj
Background Artist

Experienced background artist who has worked on numerous animated films including "Magicians Hat", "Lapitch the little Shoemaker", "Christmas Fairy Tale", etc. and more recently on the documentary "Brilliant Moon" and an interactive children's book "Castle of Nightmares"

Serena Vanic
Character Artist
As the youngest member of our team Serena has just finished a bachelor's degree of economics in Rijeka, but decided to pursue a career developing video games instead. She's a self-taught artist, casual gamer and an active game jam goer.
Ivana Radic
2D Animator

Ivana has worked on a variety of award-winning animations including those for the documentary Chris the Swiss which debuted on Cannes 2018. Her own animated short "Misplaced Memories" was featured on Animafest Zagreb in June 2019.

Fenton Hudson
A graduate in Composition from the Royal Northern College of Music. He has composed for numerous professional orchestras and ensembles and has had his music performed around the UK, and received various prestigious awards including the Ralph Vaughan Williams award.
Matija Malatestinic
Sound Designer
Matija is Gamechuck's sound designer, born in Rijeka, and currently living in Zagreb. He used to work as a school teacher, but following a collaboration with Gamechuck that lasted a few years, Matija scored a full-time job. Writes and plays his own music, and especially loves death metal, mathcore and similar.
Lucija Pilic
Public Relations
Journalist & PR Manager with over a decade of experience in leading gaming and tech media (Reboot, VIDI, Netokracija) in the Adriatic region
Igor Gajic
Marketing & Community Management
With a vast experience in IT journalism, Igor has steered towards marketing. Previously worked at several Croatian gaming studios, Igor is now Gamechuck's marketing guy and community manager.

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