This is how we make sounds for Trip the Ark Fantastic
Our sound department for Trip the Ark Fantastic is comprised of two people. Fenton Hutson is in charge of the score (in the later blog posts Fenton will explain how he composes for Ark Fantastic), while Matija does sound design and sound production.
In this blog article, we talk with Matija, who is going to tell a short story about himself, and the process of recording sounds for our game, Trip the Ark Fantastic.
Who is Matija Malatestinic? Tell us a bit about yourself.
I’m Matija Malatestinic, sound designer and composer born in Rijeka, and currently living in Zagreb. I’ve used to work as a school teacher, but following a collaboration with Gamechuck that lasted a few years, I got a full-time job here.
What kind of music do you play, and how did you come up with to idea to make sounds and music for video games?
Well, following years of playing in bands that performed various musical styles (I’ve played death metal, mathcore and similar), I’ve decided to write my music.
The Animal Kingdom has gotten too vast to be ruled entirely from Pride. That is why, ever since the time of Maw the Red hundreds of years ago, it was divided into separate regions, each of which rules with a degree of autonomy.
Each of these regions are under the governance of a noble cat family – in very broad geographical terms, the lynxes rule the north from Clowder, the tigers rule the south from Streaks, the leopards rule the north-west from Cluster, and the Cheetahs rule the east from Leap. Of course, things are never as clear cut as that, and certain regions are smaller, larger, richer, poorer, or have control over certain important resources or southern colonies.
As King Lav sought to consolidate his rule and realign the political setup, he moved the capital from the centrally placed Blackbark to the southern city of Pride, closer (in terms of roads and trade) to both Streaks and Leap, which in term made them a much stronger force than the (notoriously rebellious) northern regions.
For the cheetahs, this still holds true, as they have been placated not only with increased trade but also with the administration of the immensely profitable southern colonies. For the tigers, however, Lav’s greatest allies during the Lav Rebellion, this is less and less true. Nicholas the tiger has grown restless and is ever more vocal about the need for substantial change in the way the Kingdom operates.
This map shows the major cities of the Kingdom and the rough lines indicate the domain of each noble family (the yellow line encapsules areas under the direct domain of the crown):
How does the Ark Fantastic relate to the Animal Kingdom? Why is it central to their society and our game? Well, the entire caste system of the Animal Kingdom is derived from the ancient Ark myth. Let’s briefly go over it again:
In the past, there was a flood and an ark housed all the animals whose ancestors are alive today. The journey to stay alive on the ark during the flood was perilous, but possible due to the guidance of the lions.
The other noble cats ruled over wings of the ark, the steward animals kept peace aboard the ark, the commoners were the hardworking animals who kept the ark afloat, and the vermin were the no-good scoundrels who didn’t do anything right. Once the flood subsided, the ark reached land and animals spilled forth and formed what is now known as the Animal Kingdom.
The history books are full of royals and nobles, as these castes are the ones ruling over the Kingdom and generally believed to be deciding the course of history. So it is interesting to discuss the most famous historical figures from the commoner caste – Dabrovit.
Born in The Dams to a wealthy family
Dabrovit was born in The Dams to a wealthy family of beaver woodworkers. His father Drvovit was an engineer well versed in woodwork and the science of lumber. He was so good at it in fact, that the bear owner of the lumber mill almost never interfered with him. To young Dabrovit, and others living there, it might seem that the Dam was run by him. And to keep on top of the newest developments in the industry, Drvovit had many books imported from the nearby capital to study and keep informed. As the oldest son, Dabrovit was expected to continue his father’s legacy and was given all the books and papers to read and research.
Yes, it was that magical time of the year when everyone’s happy and gathered around to share merry thoughts and fun stories. We are of course talking about GodotCon 2020!
Gamechuck was there, too, in the form of the two of our awesome employees; Piet Bronders and Karlo Koscal, and both are programmers.
We have sat down with Karlo when he got back home to ask him about their trip fantastic (get it, get it) to GodotCon and the experience he remembers.
So Karlo, tell us, why in the world did we attend GodotCon?
Well, glad you asked! We have attended GodotCon Brussels 2020 to meet with other users of Godot, exchange contacts, showcase projects, and get people to know about Gamechuck. Also to hang out with coworker Piet and see a bit of the city since this was my first plane trip outside Croatia ever!
As the game begins, the Animal Kingdom is far from its humble animalistic beginnings. It’s a brewing civilisation on the very beginnings of the industrial revolution and (possibly) a social revolution as well.
As for science and the scientific method, it has been steadily advancing since at least King Valent. However, in the Animal Kingdom, there is no difference between science, engineering, history, and other intellectual pursuits – all thinkers are called “Scholars”, whether they are scholars of botany or scholars of machinery or scholars of the Ark myth.
You play the game as Charles, one such scholar of the Kingdom. A botanist by trade and son of the famed scholar Herbert, you have always been in the spotlight which you’d rather avoid. Here’s a peek at Charles’ lab:
It’s a busy week behind Gamechuck as we go forward in the Trip the Ark Fantastic production. But before we give you a sneak peek of what’s coming for our game, we are really excited to show you what we’ve been up to!
Gamechuck on Global Game Jam
Our team has participated in a 48-hour long Global Game Jam on two locations simultaneously!
Our 6-manned team in Novska produced Subsonic; a rather cool 3D first-person video game made in Godot engine where you’re the sole shiphand of a submarine powered by musical instruments. It’s your job to keep them in tune and bring music to the ocean’s depths.
You can download the game on Itch.io for Windows and Linux.
Through the past several weeks we have talked about all the kings who have ruled the Animal Kingdom. Some were noble and kind. The others wanted to explore the world and give it all to science. But some rulers were brutal, tyrannic and only cared about the industry and power.