Communities we use to talk about our games

Communities we use to talk about our games

Making a completely new game in an unknown franchise made by a relatively unknown developer without a publisher is a rather difficult task nowadays, primarily because you have to do everything. Including the marketing part, which is something game developers don’t necessarily like, but hey, who’s gonna hear for the game you’re making, and pouring all the blood, sweat, tears, and time in?

That’s where the communities come in, and in this text, we are going to share some of the communities we use to talk about Trip the Ark Fantastic, Speed Limit, and our other projects, and why.

Below, you will find some of the best communities and forums for your adventure, RPG, Pixel-Art, and any type of genre title you may be developing.


Communities we use to talk about our games

Reddit is a bit self-explanatory, mostly because it’s probably the biggest and the most popular forum-like community out there. There is a subreddit for everything, but these are some we were most successful with:

Reddit is also an incredibly useful tool when it comes to “advertising” your game to a lot of people because the community up there is absolutely massive. The only problem? Well, there are several.

First, on Reddit, you have to build your reputation up because otherwise, you won’t be able to share your screenshots, gifs, etc. There is a so-called 10% rule on a lot of subreddits. That basically means that only 10% of your entire postings on Reddit can be related to advertising. The solution? Well, act like a human being. Talk with other people, upvote their posts, comment on their screenshots and gifs, and so on.

The other issue (well, non-issue actually, but we’ll elaborate that) is having a content that REALLY resonates well with the community. That’s why some of your posts will get only 10 upvotes, while others will be awarded hundreds, and end up in the “Hot” section of the subreddit. Of course, timing has a lot to do with that one, but those hundreds of upvotes will tell you that this is the content that works well on Reddit/that particular subreddit.


Communities we use to talk about our games

One of the older communities out there is definitely TIGSource, a community dedicated exclusively to indie game developers. There are several cool subforums in there, but the one that will be of most use to you is DevLogs. This is where you can talk about your game how much you want, without being constrained by some rules (besides ones that have something to do with common sense, of course).

DevLogs is basically a place where you put your development updates with the community. You can always do it on your own website, of course, but why wouldn’t you want to share it here, too?

TIGSource may not be that active as it used to be around five years ago, but it’s still a very good place where you can share your work, completely for free.


Communities we use to talk about our games

ModDB’s sister site, IndieDB is a “database” dedicated to, you’ve guessed it, indie games. It’s an interesting platform similar to TIGSource, but with a (potentially) larger audience. It’s a place where you can put all kind of news and blogs about your game, and it might end up on their front page. The only “downside” to that is that you absolutely need to have enough visual materials to slap onto the article. Otherwise, it will get archived.


Communities we use to talk about our games

This one is quite an interesting community. RPGCodex is possibly the biggest (computer) RPG-related community on the planet, and it comes with its… “perks”. People here are really passionate about role-playing titles and are definitely not afraid to express it. The style of communication here is, well, quite specific. The presence of “bad words” is very common, as you can see on the example below when we talked about Trip the Ark Fantastic:

This is just how the Codex works, and it’s best to adopt it. We found the comment hilarious. The majority of the comments were very positive and extremely constructive, and that is why this community is possibly the best out there when it comes to the RPG genre.

Although, Codex isn’t limited to RPG only. There is a massive non-RPG subforum that talks about all other games, and in the same way.

Basically, if you’re easily offended, this may not be the place for you. But in that case, you may be missing a massive number of people who love RPG.


Communities we use to talk about our games

Many would say that the prime time of RPGWatch went away when some of the key members of the staff left the website, and they may be right. RPGWatch once was brimming with great discussions. Of course, it’s far from being a wasteland. There is still some great discussion to be found, and having news about your game on the website front page is a big plus for you.

Adventure Gamers

If you’re making an adventure game, Adventure Gamers forum is the place to be. It is probably the biggest forum out there related to adventure games, and the best place to talk about the adventure game you’re making. It may take some time until the community reacts to your posts, but when it does, the things will continue on its own. Similarly to other community, it’s important to have good, quality content that resonates well with the community.

Gaming on Linux

Finally, we would like to give a shout-out to Gaming on Linux community, as well. Since we are making a massive title based on an open-source game engine (Godot), and using an open-source tool for the artwork (Krita), Trip the Ark Fantastic will arrive on Linux, as well. So, it’s a natural thing to post about the game on the Linux communities, too. Gaming on Linux is a great and very active forum, with great people and a great community willing to talk about non-Linux games, as well. So, if you’re making a Linux project, this is one of the best communities.

Do you have your favorite communities?

Please do share them with us in the comments, or on our Facebook, Twitter or Discord!

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