New Day – New Coder
Since last month, we have a new coder on our team! It’s Krunoslav Gregorec, who has years of experience in several Croatian gamedev companies, including on his own hobby projects (such as Orc Dentist!).
He isn’t a senior in Godot but has learned many engines during his career (including making his own engine at some point!)
He is currently learning the ropes and making some tutorial projects, and then he’ll move on to working in our shared codebase on Git.
Here’s a few questions we asked him:
Why did you decide to join Gamechuck?
Well, I loved your titles (even though I personally don’t play that kind of games) primarily because they show a lot of creativity from you guys, and an attitude, “We do what we want!”.
It shows you’re driven with a creative and artistic spirit. Additionally, Gamechuck is the only company in Croatia with this level of worker rights and everything around that.
What are your top 3 games ever?
I would definitely put Final Fantasy up there as the first. I literally named my daughter after the character from one of the Final Fantasy titles hahaha. It’s “Aeris”.
The other two? Horizon: Zero Dawn and Half-Life franchise.
What do you do in your free time?
I don’t have free time, I have kids hahaha. Jokes aside, I’m mostly watching YouTube and similar services for coding topics, e-sport, quantum physics and similar scientific topics. I’m also driving a bike, and one of my biggest wishes is downhill. I often find myself exploring interesting stuff in nature around Zagreb.
I also play guitar, and I even started teaching my kid to play the violin. In the past, I used to do handwork with wood or similar material.
How did you spend the quarantine time?
If you mean the lockdown period, well, at home usually coding stuff. When we were bored with everything, we’d take our kids to the nearest lake and have a picnic, somewhere with no people around, of course.
What do you think about the Godot engine and why is it the best game engine in the universe?
Well, I don’t have a complete picture about Godot since I’ve been using it for a short time, but what I definitely dig about it – it’s so lightweight! The whole engine can fit on a floppy disc haha!
Also, some things around the workflow are a lot better than in e.g. Unity. Those damned collision matrices. Although, it’s lacking in the scripting editor. Inability to natively open the project in Visual Studio, and that everything works like you’re using C# is slightly frustrating. Not being able to re-arrange the docking window is also a bit weird. But, the rest of it is pretty damn good.
Where do you see yourself in 5 years?
In 5 years? In this situation around the world is very difficult to predict where the hell will I be in a year!
How about in 55 years?
Oh, this is definitely much easier to predict! I’ll probably be dead hahaha!