Famous Buildings of Pride: The Hermitage

This most important building in the art-world of the Animal Kingdom is the hermitage of Pride. It is the gallery house where newest art exhibitions are shown, as well as the theater and opera house where the hottest hippest plays are shown to the royal and noble clique.

Today we’ll dive into its interior, as we have some sketches and we love showing off our sketches and you love checking them out!

One of the most important buildings in the art-world of the Animal Kingdom, the hermitage of Pride.
This is NOT the hermitage but we seem to have lost the hermitage exterior sketch. Will replace later.

As you can see in the picture below, the main foyer of the Hermitage consists of a hallway leading either to the gallery exhibition on the left, or upstairs to the theater balcony:

One of the most important buildings in the art-world of the Animal Kingdom, the hermitage of Pride.

Next up is the gallery of various paintings (and sometimes even statues) for the enjoyment of the Pride populace. The theater dressing room can be accessed from the small room underneath the staircase of the gallery, as well as more balcony rooms upstairs:

The dressing room is where the actors prepare for the plays, and rehearse, and then head out to the theater stage to be seen by their fans in the audience:

https://cdn.discordapp.com/attachments/619813078636429322/698892419952935024/dressing_room.jpg

This building is the center of the “culture life” in Pride, and one can often see important animals there, such as the tiger duke Nicholas or even the King himself!

That’s just one of the many buildings you’ll get to visit in Pride, and explore, once the game is up-and-running. Hopefully, you enjoyed the sketches and can’t wait for the full game, just like us!

Let us know what you thought about our article which talks about the most famous buildings in Pride; right in the comments below, or via our Facebook, Twitter and Instagram!

Art in our Art 2: The Return of the Artist!

This is the second in a series of art talks with our painters. As you might have read, our game will feature paintings from acclaimed Croatian young artists. For example, when you enter Orville’s mansion, he has pictures hanging on his walls, from some of our finest fine artists (pun very much intended) as seen here:

Orville’s mansion features artwork from some of the best young Croatian painters – Tara Beata Racz and Luka Kusevic.

Today we interview Luka Kusevic, the painter behind the pictures you see in Badger Orville’s hallway in the gif above. Luka was born in 1993 in Zagreb where he finished the School of Applied Arts and after that the Academy of Fine Arts in the class of prof. Zoltan Novak. His work was exhibited in the Gallery of Matica Hrvatska (Matrix Croatica) as well as the 5th Biennale of Painting in HDLU last year, and may more.

5th Biennale of Painting – Luka showcasing his works

So, Luka, what attracts you to art?

The reason why I paint is because I am Fascinated by how dead matter (in this case – color) can produce something alive – a visual sensation. The contemplation done over a particular picture or other work can awaken unexpected horizons which throws a man out of his ordinary everyday life.

How about games, do you think they can also be art?

I’d agree with an older painter colleague that today’s view of art needs redefining because practically every witch doctor shaman today can proclaim themselves an artist. Art in general has lost the power of transcending its own pitiful “ego” – in other words, the ability to change the perception of a man from his sluggish viewpoint.

As for games, I think they transcend art – because the virtual perception of the video-game mixes with the everyday perceptions we bring ourselves. Games could be the future of the cyborg-man but it is clear that total assimilation into virtuality will not be attained, due to the arrogant way we treat our lives and bioms.

So how did you go about making the paintings for our game? What do you think of the game aesthetics in general?

https://cdn.discordapp.com/attachments/619813078636429322/695699068369764382/unknown.png
The Scurries impression by Luka

The biggest challenge was to translate my current ductus (or: my style of painting) to fit the form of a squirrel, beaver, and so on. What fascinated me with the Ark characters was their lucidity, the intelligence of dialogues. As for the visuals, everything is clear. The animals have the ability to create and move in spacetime – this is a world of the surreal, of fantasy… Visual elements should therefore be more dispersed. Not abstract, but definitely more fleeting. Man should be in a constant state of feeling that things are continually changing. If I were creating visuals for the entire game, I’d play with the light of the vegetation, the structures (mills and fortresses), I’d create visuals of bugs and bats to complicate things further. It is, for me, too simple – easy. I would personally take hints from the aesthetics of Monet or Rousseau.

Dabrovit impression by Luka

And for the last question – what are you doing aside from this?

I’m working on a series of large format paintings where I’m continuing to develop landscapes as a mental space. I want pictures to burn the inside of the man who watches them. So they extinguish themselves i let go to the sensation. Not neccessarily enjoy but at least for a moment to jump out of their own skin.

Charles’ father Herbert

And currently where can we experience your art?

Currently, I’m exhibiting on a group exhibition “U ljetnom kodu” (In the Summer Code) in the Kranjčar Gallery in Zagreb.

Great! Everyone from Zagreb – feel free to check it out!