Since that’s the case, we wanted to give a shout out to all the open source tools we use! Of course there are so many, and December only has a few weeks so we decided to focus on three of our most important open source tools – Ink for interactive dialogues, Godot Engine for code, and Krita for art.
It’s the first #ArkLoreTuesday! We decided to share a bit of game lore with everyone every week, starting today!
The centrepiece of the Animal Kingdom is the myth of the Ark Fantastic. Thousands of years ago, the lions built a sturdy ark that housed all the animals and saved them from a giant flood.
As the myth goes, the lions built it, the noble cats administered it, the strong animals protected it, the weak ones worked hard on keeping it afloat, and only the untrustworthy vermin had no role but destruction and chaos.
We have been working for the past few months on something to show everyone, about the project, about the game, about the narrative, themes, graphics, music, and so on. Of course, since this is such a big undertaking, we naturally needed a lot of time. Well, that time is now! We have produced:
A very detailed press release explaining the core tenets of the game
A very nice teaser trailer detailing the atmosphere of the game
A press kit with key art and even some gameplay screenshots
Our first social media push
So we’ll just go through all of these, and how / why we made them.
Our project has just received support from the Creative Europe MEDIA fund of the European union. As such, we are the first project from Croatia to have received this fund. Full details as well as other selected games can be checked on this link:
This comes as great news since we put in a lot of effort into writing this grant – meticulous details regarding finance, timetables and similar need to be provided, and only projects which are awarded enough points are eligible to receive the grant.
It’s still missing a few art-pieces (that are currently being refined), but we do hope you thoroughly enjoy the current website.
Here are some free wallpapers showcasing several parts of the game’s setting:
The first wallpaper shows a nice vista of one of the larger redwood trees in the Redwood Forest, which is a huge forest in which most of the animals live. This particular part of the forest is called the ‘Scurries‘ and is inhabited by a large community of squirrels. During the game, Charles will visit this community and, if the player wills it, help them deal with some of the mysteries surrounding a certain series of burglaries tormenting the poor squirrel inhabitants.
In the distance lies the ‘Aviary‘, an island unreachable by land or sea and home to most of the Kingdom’s birds. The birds maintain relative independence from the King’s laws and debates, in scholarly circles, are still very much ongoing on their exact place in the Ark mythos.
In the search for the Ark, Charles, Philippe, and André will have to explore and cross the uncharted jungles of the southern continent. Pushing through the jungle’s impenetrable undergrowth might not always be feasible. Using rivers and other kind of shortcuts to reach far-away places is necessary because supplies are limited.