Modelling the “Scientific Method” for our RPG
Modelling the “Scientific Method” for our RPG We think of our game as an RPG but with no combat. So is everything a fetch quest? Or is it just a cleverly disguised point-and-click adventure? Hopefully, neither. We’ve developed a gameplay mechanic that we haven’t really seen developed elsewhere (at least not to this extent) and … Continue reading Modelling the “Scientific Method” for our RPG
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