Worldbuilding with Nuclino


Ok, so if you remember December, we used it to give shout-outs to the tools we use (Ink, Godot Engine and Krita). Well, there is another tool we found in the meantime which we feel is really great not only for game-developers but also world-builders, dungeon-masters, anybody who needs to keep track of things in a wiki-fashion and quickly edit/change things, and (as in our case) collaborate on this.

So, without further ado, today we talk about Nuclino. It’s a “lightweight and collaborative wiki for all your team’s knowledge, docs, and notes.”

Beware: unlike other software we use in Gamechuck, this one is neither free nor open-source, but it is freemium, so you can try it out first with a full feature-set for a few weeks!

We started off by (foolishly) believing that several interconnected Google Docs would be enough for us. After a few months, this system became too bloated and difficult to navigate and we were faced with the obvious – for such a big game we need a tool to keep track of quests, lore, information, characters, et cetera which is categorical and easy to navigate.

So we decided to make a wiki of our world, characters, quests and so on. We chose to do it in Nuclino because it’s super simple, which is its biggest plus and the reason we decided to use it, and now we’ll go through its features and hopefully interest you in it as well (that’s right, we love it so much we’re shilling it to you, unsuspecting reader!!!)


What made us fall in love with it is that, unlike other wiki tools (of which there are many), this one streamlines the entire process by removing all unnecessary steps. For example, saving is done in real-time as you’re typing and other collaborators can see what you are writing and where (similar to how Google Docs work). Also, viewing and editing articles is the same thing and there is no uncomfortable UX where you have to press “edit” to enter “edit mode” or anything like that – no, you just pop open an article and start writing:

The articles themselves can have pictures, files, embedded links, and various other apps and integrations, but we mostly just need to type words so we’re not really power-users (yet).

You can also put articles into categories and quickly hyperlink them between each other and also put them in neat compartments and sub-compartments and branch it out as much as needed, as seen here in our Board:

There are many other cool features of Nuclino such as the obligatory DARK MODE and for example a graph feature which lets you see the articles and categories in a nice graph, which can visually show which areas are more detailed and which need more work:

You’ll notice it’s not very tidy yet. It’s on our to-do list to tidy it up a bit, and make for some beautiful infographic.


As with other wiki’s, this one has a discussion mode as well, but in line with its simplistic UX, the discussions are formatted and shown like comments, like here, seen on the right:

Fictional biographies and head-canons.

If more people are writing in the same document, you see the cursor of the other authors, and you can also see where the other authors currently are by the little green light on the article list.

The final useful thing, when working with multiple collaborators, is the Recent tab which lists the most recently changed articles, and lets you check what’s “new” in between visits, and in each article you can check its history and see what was added/removed and by who, similar to various other versioning software:

You can see the recent list, and that someone else is reading the Burrows Quests (indicated by the green light), you can see the current article and it’s version history, with the newly added text indicated in green and the hover-text shows who added the text and when.

That’s about it, in a nutshell. As I’ve said, we’re not really power-users yet but even this small amount of features we use is already helping our creativity, productivity, collaboration, etc.

If you’re a fellow worldbuilder, we hope this short intro is useful to you. If you’re interested in our game and its world, feel free to check out our other blogs, especially our ArkLoreTuesday posts which we release weekly! Till next time, adios!

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