How we make music (Part Two – Examples and a Music Tool!)
Hi again, this is Fenton (composer) and we will be delving into part 2 of our music blog for Trip the Ark Fantastic.
Last time we talked about how the music will be an adaptive score and take the form of an instrumental opera, following the player and reacting to their location, decisions, and situations in the game.
We will follow this up by looking more in-depth at the challenges of making a Romantic style score adaptive, as well as giving you a taste of how this will work with an early build of the music tool that we will use for the game.Continue reading “How we make music (Part Two – Examples and a Music Tool!)”