Our FOSS pipeline – Backgrounds from draft to import
Here at Gamechuck, we are big supporters of the FOSS (Free and Open Source software) way of development. In short, this means that we think that any software should be available for free and has to include access to the source code.
We speak from our own experiences when we say that any pretense of protection of IP is, in most cases, actually a foil for hiding a big steaming big mess of incomprehensible spaghetti code. A ‘keeping up appearances’ of some sort that only does harm in the long run. That’s why we are actively sponsoring several FOSS projects such as Krita, Godot, and Ink.
Unfortunately, this also means that there are cases in which the required tools do not exist… yet! That’s why Gamechuck has decided to help propagate the FOSS ecosystem to even greater heights by making our own custom tool-set and giving it away for free!
Join our main developer, Piet Bronders, as he explains the problems he faced when importing assets into the Godot game engine and proposes his own custom solutions for the asset pipeline process.Continue reading “Our FOSS pipeline – Backgrounds from draft to import”