Gamechuck is looking for a Godot programmer!

Gamechuck is looking for a Godot programmer!

Today we are posting this short blog/announcement because we are hiring! Gamechuck is in a need for an extra Godot programmer.

If you like what we do programmatically and are open-source oriented, check out the call:

Gamechuck is hiring a Godot programmer

Ideally you would be Croatian or willing to come to Zagreb so we can hang out in the office (that is why the ad is in Croatian actually).

If you are interested, send us a mail at and be sure to check out our About page there as well.

While you’re updating your application form, check out our Godot Engine-oriented blog posts below.

Our FOSS pipeline – Backgrounds from draft to import

Our FOSS pipeline – Backgrounds from draft to import

Gamechuck's FOSS pipeline: Asset importer tool for Godot engine

Here at Gamechuck, we are big supporters of the FOSS (Free and Open Source software) way of development. In short, this means that we think that any software should be available for free and has to include access to the source code.

We speak from our own experiences when we say that any pretense of protection of IP is, in most cases, actually a foil for hiding a big steaming big mess of incomprehensible spaghetti code. A ‘keeping up appearances’ of some sort that only does harm in the long run. That’s why we are actively sponsoring several FOSS projects such as Krita, Godot, and Ink.

Unfortunately, this also means that there are cases in which the required tools do not exist… yet! That’s why Gamechuck has decided to help propagate the FOSS ecosystem to even greater heights by making our own custom tool-set and giving it away for free!

Join our main developer, Piet Bronders, as he explains the problems he faced when importing assets into the Godot game engine and proposes his own custom solutions for the asset pipeline process.

Continue reading “Our FOSS pipeline – Backgrounds from draft to import”